AI Insights · Timothy · July 2024
Top 5 Co-op Games on Android in El Salvador: Q2 2024
An overview of the performance of the top 5 co-op games on Android in El Salvador during Q2 2024, highlighting their downloads, revenue, and weekly active users.
During the second quarter of 2024, the top 5 co-op games on the Android platform in El Salvador showcased varied performance trends. Here’s a detailed look at their downloads, revenue, and weekly active users, based on data from Sensor Tower.
Roblox saw a steady increase in weekly active users, peaking at approximately 314.5K by the end of June. Downloads fluctuated, reaching a high of 13K in mid-April and stabilizing around 11.3K towards the end of the quarter. Revenue showed a downward trend, peaking at $1.6K in early April and ending the quarter at $1.4K.
Blood Strike - FPS for all experienced a significant jump in downloads in mid-May, reaching 16.2K, before stabilizing around 8.6K towards the end of the quarter. Weekly active users also surged, peaking at 34.6K in late June. Revenue remained relatively low, with a peak of $392 in early April and ending at $316 in late June.
Squad Busters, a late entrant released at the end of May, saw an initial spike in downloads with 52.9K in the last week of May. However, downloads decreased to 5.1K by the end of June. Weekly active users followed a similar trend, peaking at 38.6K in late May and dropping to 1.9K by the end of June. Revenue trends showed a peak of $1K in early June, stabilizing around $941 by the end of the quarter.
Brawl Stars maintained a consistent performance with weekly active users fluctuating around the 55.3K mark towards the end of June. Downloads peaked at 6K in late April and stabilized around 4.3K by the end of June. Revenue saw a peak of $2.4K in late April, ending the quarter at $1.8K.
Clash Royale had a stable performance in terms of weekly active users, peaking at 391.8K in early April and maintaining around 340K by the end of June. Downloads showed minor fluctuations, peaking at 4.5K in early April and ending the quarter at 3.4K. Revenue also remained stable, peaking at $1.9K in early April and stabilizing at $1.2K by the end of June.
For more in-depth insights and data, visit Sensor Tower.